using UnityEditor;

namespace IQIGame.Onigao.ToolApp
{
    public class GamePlayModifyProcessor : AssetModificationProcessor
    {
        public static string[] OnWillSaveAssets(string[] paths)
        {
            //foreach (string path in paths)
            //{
            //    //todo
            //}
            return paths;
        }
    }
}
